Victory and Defeat

  1. The game will conclude with the victory of one of the two factions: either the Northern Alliance or the Kingdom of the Seven Hills.
  2. Wins the faction which has collected more War Effort Points (WEP) by 19.00 on August 4 (Saturday). Points are earned by performing multiple quests of a different nature – combat and non-combat, which will be produced during the game.
  3. At 20.00 there is a short armistice signing ceremony – this part is scripted because the war must officially end during this game.
  4. The ceremony will take place under the auspices of the neutral faction – The Sand Blades Guild.
  5. Both sides have to show up to sign the armistice, the one with less points surrendering. This means the end of the official military actions.
  6. After that, the game continues until Sunday morning with all the other usual things the characters do (monsters, magic, drinking in the pub and celebrating the peace).
  7. We will have had enough military action – leave the guerilla stuff for the next game 😉
  8. The focus of the next game will be a bit more social, but not just that: Peace Conference. There will b somthig for everyone – multi-level negotiations, intrigues, unauthorized guerrilla actions and attacks, as well as their investigation and prosecution.
  9. A quota from the side that lost (only willing players!) will begin as prisoners of war in a prison camp. Accordingly, winners – as their guards. This will be an additional aspect of the negotiations, as well as an occasion for guerrilla action to escape/free the PoWs, respectively, to prevent that from happening
  10. What does the winning side win and what does the losing side lose in this 2018 game:

 

Victory Defeat
Territories The faction gets 20 free territories. The members of the faction distribute them among each other after the end of the LARP. The faction does not lose territories.
Money – war reparations Each group of the faction gets 20% more starting money for the next game. Each group of the faction receives 40% less starting money for the next game.
Prisoners of War (PoW) A quota of willing players starts the next game as PoW guards. A quota of willing players starts the next game as PoWs.
Armistice At the announced hour, the faction is obliged to sign an armistice containing the surrender of the enemy. At the announced hour, the faction is obliged to sign an armistice containing their surrender.